I just bought LORDS OF TERROR and was quite pleased with it. The changes to
Vivamort irritated me at first but I found them logical on second thought. I
would guess that the practice of vampirism came into being when Western men
began to die. It would be a natural temptation for a Sorcerer who did not
believe in any God, (a pre-Malkion sorcerer) to do anything at all to stay
alive when they had once known life unending.
So I see a cult (small c) of vampirism coming into existence among the
desperate and spreading. The story about the Darkness Spirit who guarded
the Rune Death would be a later myth-making by the Orlanthi barbarians.
I also liked the Chaos Lore skill. But I think we could use a mechanic that
would discourage delving too deep into the mysteries of Chaos. There are
terrible temptations there, and terrible shocks that can shatter the mind.
Do we need a Sanity stat for RQ? Any proposals?
"Heverybody knows, there isa no Sanity Clause."