Re: maunderings

From: Sandy Petersen <sandyp_at_idpentium.idsoftware.com>
Date: Thu, 2 Mar 95 13:34:16 -0600


Dennis Hoover:
>The size of the Roman Army in 44 BC after Caesar's defeat of Pompey
>was probably 37 legions. At Actium in 31 BC Octavian had 24 legions

>and Antony 19 (with another 4 on ships)

        Actium would seem to indicate that the Romans could afford to send 150,000 men on an expeditionary force in dire need. Note that the legions varied a LOT in their size -- when Caesar invaded Spain with 3 legions, the defenders (Pompey's men) who had 5 legions clearly felt that they had the inferior force; doubtless they hadn't been kept up in size, while Caesar's troops, fresh from Gaul, were at top strength.

        Anyway, the Roman Empire, in Dragon Pass terms, would probably have around 160-200 counters,. Not bad. There's plenty of bigger wargames, but not bad. But even the Romans had to station their legions immovably most of the time, because they couldn't afford to move their huge army around, despite the fact that their road system was probably vastly superior to anything the Lunars have - -- the only Lunar good long-distance transportation is the Oslir, which is pretty worthless if you're going up against the Redlands or Charg. Gets you to Dragon Pass, though, which may be one reason for the fast reaction of the Lunars to events there.

        Of course, the Roman Empire was a hell of a lot bigger than the Lunar Empire. One estimate I've read was that it was populated by around 60 million people. The Lunar Empire is smaller, less wealthy (not per capita, of course, but overall), and its people are less "romanized" than the Roman Empire's folk.

        Looks to me like the Lunar Army is still, IMO, around the size of the Dragon Pass contingent.

Paul Pofandt
>I had the need to bone up on the Flintnail cult of Pavis. I'd guess
>that since dwarfs (dwarfs?) use sorcery, that Flintnail uses the
>same. That'd make sorcery more prevalent in Pavis/Prax/RoC than
>previously thought? I mean, it would presumably
>be taught right there in Pavis.

        The only Flintnail cult I ever saw written up was done way before Sorcery reared its ugly head, and is probably wholly inaccurate nowadays.

        The dwarfs of Flintnail (loathsome openhandists all) might possibly have sunk so far into apostasy as to forget sorcery and use Rune Magic instead. Even if they _do_ stick to their sorcery, I find it easy as pie to believe that they don't teach its secrets to the humans thereabouts. There's no benefit in _teaching_ sorcery to humans, just in casting spells for them.

        And even openhandist apostates are still pretty damn closefisted by human standards. Remember that _human_ sorcerers are notoriously stereotyped as miserly. A dwarf sorcerer ... whew!

Greybeard
>We need to think of Peloria as cold then. Also we think of Lunars as
>Roman but Romans as we think of them were Southern Europeans. We
>should think of the Germans and Teutonic people for dress, if it's
>cold you don't wear toga.

        Romans are also romanized Celts and even Britons. I refuse to think of the Romans (or Lunars) as Teutonic no matter what anybody says. For what it's worth, Peloria has fine warm summers that can be blazingly hot and are reasonably lengthy -- in essence, Peloria has a continental climate -- real hot in summer, real cold in winter.

        Now, the winter coldness has been lessening somewhat ever since the Kalikos Ice-breaker cult has been achieving nearly yearly successes against the ice demons. The growing season is probably several weeks longer now than it was in the First Wane. Gradually the Empire is moving towards a Mediterranean climate, with hot summers and dry winters. This is, of course a magic ecology effect, and goes against the local climatic trends. The weakness of the Storm Gods also has much to do with this.


End of Glorantha Digest V1 #191


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