Re: V1#128, Tainted Rune Power...

From: Henk Langeveld - Sun Nederland <Henk.Langeveld_at_Holland.Sun.COM>
Date: Tue, 7 Mar 1995 16:08:11 +0100


On the subject of tainted Rune Power...

The Mythological approach.

Rune Power comes from within.

POW is not tainted in any way. People can transfer personal POW from their soul into the pool. Only when this power is used, does it become "tainted" with certain Runes and/or Gods.

The expense of POW/RP involves a conscious choice made by the character in case... It is the person's next step on his/her own mythological path.

	Every time you cast a warlike spell, it will re-inforce
	your link with the god(s) of war.   If it is a very
	cult-specific spell,  you reinforce your bond with that
	particular cult.

What effect does this have for the rules? In any case, *no* bookkeeping up-front. But we might need to introduce another stat, tracking how much power someone has spent on a certain spell.

Something like Pendragon's traits and passions, perhaps...

On the other hand, I would not like to add yet another mechanism to the rules...

> From: Colin Watson <watson_at_csd.abdn.ac.uk>
 

> [... ] I'd prefer to steer clear of labelling it "Divine".
> It implies that this brand of magic is only available through the
> intervention of a God.
>
> If we're talking generic RQ then I think we should leave "Divine Magic" open
> to humanists/atheists too.

The humanists/atheists would not acknowledge the existence of Gods, but they would either pragmatically recognise certain patterns on the planes of myth, or they would not use this type of magic at all...

IMO, Saint's blessings in Glorantha are nothing but a form of Divine Magic...

The *real* atheists would not bother with this type of magic, as it would taint part of their soul with those "mythological" patterns, and gradually losing control over their actions.

They'd use Sorcery.

> From: Mike Cule <mikec_at_room3b.demon.co.uk>
> Subject: More Sorcery Idiocy: Familiars
[Proposes using POW for enhancing/creating Familiar stats]

> One of my players commented that this proposal is like making Create
> Familiar the inverse of Tap.

My thoughts exactly... An interesting proposal...  


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