Does anyone have any suggestions as to how to handle this? I've noticed that the Risklands scenarios have simple mechanics, but they're only along the lines of Doing Badly/Doing OK/Doing Well. The gamemasters guide has details on "cost of living" which can be used as a basis of consumption costs.
What I'm after is suggestions on:
How much food will each person consume?
How much food can a farmer produce?
What skill divisions are needed (Artisian/Farmer/Herder/Labourer)?
How does crop enhancing magic affect these figures?
How much attention does each crop/herd require in a given season?
How much grain/meat is surplus?
Any suggestions welcome.
Catch Ya.
Paul.
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