In WBRM (White Bear, Red Moon, the original Dragon Pass boardgame), superheroes
can only be killed through the 'five wounds of death' (sp?). These may only
be given to them by heroes, demons, unit weilding extraordinary magics
(eg. Stormwalkers). Nothing seems to have been written/said about these
five wounds since... Why five? In Dragon Pass, anyone (with an army or
three) can grundge a superdoop - was this a change made to make the game
easier/[better?] or is there a mythic reason and grunts like adventurers
can kill Androgeous (until she decides to return, perhaps like Jaldon, at
some time in the future, maybe a bit weaker or susceptible to members of
the cult of those who slew her last or...)
Any thoughts over the aether
Robert