Greetings! Just a quick note on this topic. It is more difficult to design challenging adventures for the RL PCs, but there is a potential for correspondingly greater rewards too. There have been campaigns I've run where getting to rune level was the price of admission for the ``real'' action. One of the items that came up on the RQ Daily a couple of years ago (prompted by comments at RQ CON) was that every campaign should have some ``secret'' at its heart. The players may discover it, or they might not. (One of the examples of such a ``secret'' is Greg's secret of the God Learners. Supposedly besides Greg only Sandy and Nick know it --- it is a pretty well kept secret.) Along those same lines, once admitted to RL, the PCs would have access to the ``secret'' knowledge at the heart of the cult. That is a great place to start springing the really difficult assignments on them... ``Halwulf, you've recently been admitted to the ranks of the Boulder Lords. You have special skills in questing, and your name has come up in discussions with the cult high leadership. It's time we told you something. You know that tribe of Slith . . .'' ;-) I owe, I owe, it's off to work I go! ;-) In service, Rich ------------------------------
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