and Simon again
> But then, if the secret was useless, why did the Gift Carriers wipe out
> everyone who knew it?
Because those who had known it had used it, and that was a Major
Felony for whoever sent the Gift Carriers?
David Boatright:
Agree with you about the heavyness of the list; it IS tough when 50%
consists of basically arguing about semantics concerning esoteric
topics like "what is life?". But do you not find discussion about how trolls, dwarves, elves etc are interesting to
the game? Many of us do not play in Sartar/Prax official campaign
time, and like to have an idea of how Glorantha is in other times and
places; many of us dislike the idea it is always the same. It is from
that the idea of changing roles of gods etc comes. I mean, 3 of the
players in my oldest campaign play Humakti. Neither they nor I care a
fig about what Humakt was in the eyes of people long ago. But if they
flip off to Ralios, it is fun if Humakti is different there and I can
see what they say about it.
And I do not think useful posts are "shot to pieces" by them creative
guys, but of course I would like more useful posts. I personally have
trouble with some of John Hughes' philosophizing about levels of the
game and myth and catharsis etcetera, but he may write stuff like
that in every digest (well, that is perhaps as far as I am concerned as long as he continues
to type things as his Far Point campaign notes, which I loved.
The same thing goes for many of them creative guys; I find that you
can actually use a lot of their stuff, even if I tend to swish past
much of it.
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