Jose Ramos says wise things about dwarves, but there is one thing I
disagree with:
You must remember that the items must be useful to
> the dwarfs, as they would not make them otherwise (unless in a hidden agenda).
Ah, but I see it differently. As the foreman says "we do not mind
what you do in your spare time, as long as you are ready if you call
you". In their spare time, most dwarves work towards perfection of
themselves, especially Individualists. Unless they are
individualists, they seldom do useful things then. I mean, if there
was something useful to be done, the foreman would have told me,
right? The Decamony knows what is best for me, right?
So, the Silver Dwarves cast magnificent but fairly useless spells
just to see if they can do it. The Copper dwarves make elaborate toys
that demonstrate the principles of mechanics. The Iron Dwarves play
wargames (and roleplaying games, in case they need to infiltrate a
non-dwarvish place!) and create strange weapons. The Rock Dwarves
carve elaborate sculptures and dig a lot of tunnels that leads
nowhere.
Of course, they need special resources for this that they cannot
produce by themselves. A Rock Dwarf needs toys made by Copper Dwarves
and demolition equipment made by the Quicksilvers (you didnt think
they did that all by hand, did you ?). So there is a "black market"
in dwarven strongholds, where dwarves sell and buy and trade things
they make in their spare time, so they can get the equipment they
need to train in their spare time. Here the dwarven greed and
miserlyness is nourished, that they later express when and if dealing
with non-dwarves.
> Remember, with imagination and enough nilmergs you can do anything. Pity the
> dwarfs have no imagination.
But they do! They try to get rid of their FEELINGS, not their
capability!
Erik Sieurin
Powered by hypermail