- I just finished reading the Cults Book of GoG, and even made some
minor adjustments to my own cults to "fit" them into the general scheme
of things. For example, I clarified my Pure Horse/Giver cult by relating
the Poljoni myth that explains their skin color: In my campaign, the
Poljoni are an Orlanthi pantheon peoples who (legend says) got their
peculiar orange skin color when the nameless twin children of Orlanth and
Ernalda were burned by the sun stealing the secret of Horse which they
then gave to the other Orlanthi. This is how they came to be known as
Pure Horse and Giver. As Poljoni heroquesters repeated this path, the
orange skin color was reinforced and enriched. The Poljoni have been
looked down on by other Orlanthi because the Twins essentially hid during
the Darkness. Though individual warriors have done much to change that
view, since time began. Their most interesting Divine Magics are Primal
Walk and Horse Fires.
- I'm still troubled by the Sorcery rules. Does anyone have a sorcerer
PC (created in the course of normal game play) or a PC who uses sorcery
extensively? And if so, could you please e-me a brief outline of their
background and abilities? My simpler e-mail address is
"timtorres_at_aol.com".
- Finally, I just wrote and refereed my first heroquest using Steve
Maurer's rules and based on the Koskil story. Will e-mail the heroquest
scenario to anyone intersted. It was designed to be fairly light, and to
offer (relatively) limited threats and (relatively) limited personal
advancement.
Happy Adventuring,
Tim Torres
End of Glorantha Digest V2 #134
WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html