> Lastly, Spiro's gonna have to do a lot of traveling to be
> tempted to learn Strike or Conceal, not to mention the
> problems he'll have in actually finding and gaining access to
> the shrines! The Murder aspect is found only in Zamokil and
> Peloria, while the Thief aspect incarnation which teaches
> Conceal is Raven, in Prax.
Hum! In a later letter Peter Michael has told his sources for this
information, which I Bet Few are privy to. It was really good seeing
the writeups of the various Ravens, but.....
Me, and many other who plays the game as well as chats about it, has
had no darn idea about which aspects are where, so many people, like
my humble self, has made it up. I thought if not hard at least a
great deal on what aspects fitted with Eurmal, and was confused. OK,
so he is definitely a Firebringer, that is clear. And he is also a
Seducer, since that was his main thing on the Lightbringer's Quest
and that's the trick he taught Orlanth. The secrets about telling
things so that people believe them (Clever Tongue) that he taught
Issaries and Lhankor Mhy seem to be a crypto-aspect of the Rogue (BIG
SP???? since certain snidy comments) and sorta related to Lie. Other
stories told that he changed shape when stealing fire, so
Shapechanger (with spells for Becoming things he became while running
away from the theft) seems possible. And what's wrong with Murderer
since he was the guy behind the whole Sword debacle - well, Arms
Trader would perhaps be a better world, so I settled for the
specialized Illusion spell Create Weapon. And what about the other
aspects? Well, he's obviously a Fool and a Truant and an Imp and a
Glutton...... does this never end?
Regarding the infamous Illusion powers, I have already written about
the Bag of Tricks and the Balls of Tylenea (another cross-dresser!),
but that was wholly my own invention.
Honestly, in the end I sort of thought that somewhere there is a
legend of Eurmal doing something of any of the Trickster types is
associated with somewhere, so that if you just look hard enough you
will find any spell - see what I wrote earlier about living shrines
etc. The spells Seducer, Clever Tongue, Hide Fire, Create Weapon,
Group Laughter and Become (Hare? What else?) was fairly common, on
the other hand. When my players got in trouble with Tricksters, I let
them have spells which annoyed the players (that is one purpose of
Tricksters, annoying people), which included Conceal and Lie. When
once a player wanted to play a Trickster juggler, I gave him access
to, among other things, Conceal and Lie, so that he could annoy the
locals the better (and getting rolled in tar and feathers and beaten
black and blue).
Even more fiddle; this time my idea is that I feel nothing stops whoever is
the Invisible God (ie GM) in Spiro's Glorantha from deciding that
Eurmali know damn well how to Cloud Men's Minds (well, mostly they do
it by bumping them on the noggin' or getting them drunk - how would
they else be able to steal their boots safely?).
Peter again to Rob:
> I must respectfully disagree with you. I don't think ANY
> Eurmali were ever first initiated into Orlanth and then
> 'switched' gods, as you imply might happen.
Hm. I am of the opposite mind. I think that very few males can or
will avoid being initiated to Orlanth in Orlanthi society. I am one
of the people who think it is part of the coming of age in society.
Unless your parents or the local Storm Voice VERY strongly
disapproves of a guy, he will be initiated. Thus, although my moronic
elder brother may have escaped the fate (instead becoming the local
pariah and Eurmal stand-in at Sacred Time), I may still become
intiated, although I am a lazy, loud-mouthed scumbag, who three years
after my initiation will be declared outlaw (and my poor parents!
what sons they have been given!) and shortly thereafter team up with a sleazy
conman who robs people at fairs and markets, and require that I join
Eurmal as part of the deal.
(For a romantic version of the general process, go watch "Lion King".
Hakuna matata indeed.)
In short, I think that it is quite possible for A, people who
eventually will become SOME kind of Trickster not being horrible
enough in their youth to bar them from the cult of Everyman and B,
people joining Trickster for less desperate reasons than many seem to
believe.
This post is getting fairly long, so I'll quit here.... Erik Sieurin
PS. Come on Peter, what ARE the official aspects that goes with Eurmal's Bag of Tricks? DS.
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