When it comes to Trickster shrines, I must rephrase my earlier opinions: I now think that a Trickster shrine IS a Trickster Priest, ie a guy that you can learn spells from. I don't think they change aspects too often, unless the "priest" himself changes his attitudes ("I'm to old to cheat and steal; I'll just bum around and crack cheap jokes for food instead") and thus his aspects, but then he probably wouldn't be an expert at it any longer, so it would take some time before he became a "priest" again. Now, that some Trickster priests tend to live in one place, that's another thing. And if one moves out and onther moves in, then the Trickster spell may well change. And, darn it, I'm SURE Eurmali can renew their spells at any Tricksterish gathering, regardless what spells they could be TAUGHT there.
> Many Eurmali are involuntary initiates, having been forced into the role by
> the needs and prejudices of the community. "We need a Eurmali [to beat up]
> in this ritual. We took a vote, and guess what--you won!" "Duh, OK."
This gets interesting when the local bum suddenly knows spells and
strikes back at the community with nasty surprises. Like any of the
Fart variants at the chieftain's son while he is wooing a haughty
woman, or negotiating with prissy Solars, or something like that.
Martin again:
> Which is to say, adventurers may choose, but 95% of teenagers do
> what their same-gender parent did. 4% join cults that are deemed necessary
> by the clan or family leaders. That leaves 1% (I'm making these numbers up,
> BTW) who join cults for other reasons.
We seem to have similar views, Martin, it's just that we still put
different meanings into certain words, like "choice" and
"conversion".
(BTW, consider the opposite, the son of the local
Trickster who wants to become something hideously SERIOUS and
DUTYFILLED, or simply NORMAL!! HE*LL have troubles, both from his kin
and other people! Remember the Monty Python sketch about the artist whose
son run away to become a coal miner?)
Erik
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