Also, I am willing to e-mail my rules expansion to any interested for their own personal, "not for profit" use in exchange for a promise of constructive criticism of those rules. By way of comparison, the RQ3 martial arts rules are fine for cultures in which martial arts are (at most) secondary to other combat styles, but my rules expansion is designed to add flavor and depth for predominantly oriental-type cultures. For a martial arts campaign, I would prefer a Gloranthan oriental culture with limited magic. Then the characters might eventually come into contact with other Gloranthan cultures.
Tim Torres [torrestm.hqamc_at_mhs.safb.af.mil]
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