Whilst it's nice to know that I'm not the only one who likes WHFRP there is more to it than Citadel minatures. For those who don't know it tends to play like a renaissance version of CoC.
I played Everway at Gaelcon. I had mixed feelings about this one. I
gather it's not for begining GMs though it would probably work really
well with begining players. It's from WotC so it comes with a 100+ art
cards. Players use these to create a character background and the GM
uses them to tell a story. It seems to be designed for
fairy tale/allegory adventures. To the good the cards stimulate the
imagination and can generate weird and wonderful characters. To the bad
parties don't seem to have much reasons for being together which can lead
to hose-pipe plots. Of course,that would tie in with Mike Cule's mention
of it as a HQ system.
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Andrew Behan
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