A DRY BRAIN IN A DRY SEASON

From: jhughes_at_MGDESTMX01.ERIN.GOV.AU
Date: Fri, 01 Dec 95 15:34:59 EST


Howdy Folks

Some (late night) thoughts of a dry brain in a dry season...

LADY DEATH UNDER A HORSE... Nick, aren't we getting a wee bit carried away? It was only a pony! :-)

... AND OTHER KINKS Which reminds me of one of my conceptions of the Gorgorma cult. Prim, proper (and bored) Tarshite and Lunar ladies getting caught up in something they don't initially understand: attracted at first because its secret sexual ceremonies are so NAUGHTY. And then the true implications begin to sink home...

"Come along for a day or so with me. Leave hubbie at home. I tell you my dear, you'll remember it for the rest of your life."

Echoes of RW cultic recruitment? Isolation, Indoctrination and Blackmail? You betcha. There's got to be a scenario in that somewhere.

GLORANTHAN TAROT AS A GODLEARNER CONSTRUCT If an emic tarot exists (I can see Lunar ones, possibly with illuminating consequences) hokay, but when I've been talking about card systems I've been talking about GAME and PLAYER systems based on Gloranthan mythical systems.

The results of card play do have echoes in Glorantha though. For example, with the Power Way system (the Far Point Orlanthi deck I'm playing with) PLAYERS use the cards and their CHARACTERS in the game filter the results of readings through their own divinatory systems. In my campaign these are the Guardians of the Six Directions (Greg's creation, linked strongly to the concept of the Amerindian Medicine Wheel) and the "Bag full of Runes" that they resort to when things are desperate and they need even more bad news. The player draws a "Cattle Raid" card, the character sees a red deer coming out of the north past a stand of oak trees where bearded ravens perch: the interpretation is the same.

Philippa and I made made our bag of runes one afternoon from DAS (hobby clay) and paint. The stones bear marking for Runes and for five minor suits (Earth, Air, Water, Fire, Darkness) with notches representing numbers between one and ten.

Sounds like its time to report in full: I'll pull my notes together over the weekend.

GO KINGDOM! Thanks to everyone who posted on the KOW: there was some really fine stuff in there. I was a bit worried at first it was going to be a two-dimensional wargamers wet dream, but the imagination and detail soon blew those worries away.

Its made me really want to explore what life is like for surviving peasants within the kingdom: there seems some amazingly strong potential for telling hero stories from a genre not often seen in Glorantha: stories of perseverance, ingenuity and survival against an omnipotent and omnipresent enemy.

Cheers

John


End of Glorantha Digest V2 #245


WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html

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