Part of the spirit plane in Imther is Nealda's Dreaming Palace (Nealda being the Earthmother as well). I find that dreaming is one of the easiest ways for people to touch that world (and makes for good background for a scenario as well).
> I improvised the entire quest. I had no idea from the start that the
king of the sea would show up.
As was most of mine. I had expected that the characters would hunt down the snake spirit (whose skin had been found on the hill) as the means to defeat the frog spirit possessing Grucius. However, the PC's proved all too ready to listen to the stories of Red Fox.
> When I needed to resolve events I used my own diceless heroquest
rules.
One of the things I like about spirit plane adventures is that normal combat is often useless in defeating foes. It forces the characters to come up with more constructive/interesting solutions.
Naturally! (One of the problems with doing some things off the cuff is that you often go with the first name that comes to mind--Shorty in this case.) Of course, the sorceress Taniya happens to only be SIZ 5, so which "Shorty" ends up being 'gotten' is still open. And of course the PC's blithely let the Hunter just walk off down the hill as well--an event which is bound to come back to haunt them.
Harald
End of Glorantha Digest V2 #279
WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html
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