Title.
Meanings.
Shadow Aspect.
Folk Image or Commentary.
AIR CARDS 53. One of Air (Breath)
Energy. A change in the air. Some small victory or satisfaction. A stead tree is cut. A clan weapontake. A raid is planned. Overestimation of one's abilities. Overconfidence. A calf is born. New grazing.
54. Two of Air (Breeze)
Impulse to change. A serpent. Honour is undermined. Threats of a minor
order. A jest turns sour. Ancestors are insulted. Others meddle in your
plans. A new leader emerges.
Motives misread.
Cattle are moved to a new field. A calf goes missing in the night.
55. Three of Air (Wind)
Honour demands the truth. The Wind takes a new direction, obvious to all.
Word from a Chief. Disagreement at the weapontake.
Disappointment.
You have overcounted your herd.
56. Four of Air (Gust)
Sacrifice. Violence in the name of the clan or its lord, achieved at some
personal cost. Two clans unite after quarrelling.
Rash deeds for personal honour.
A white heifer is gifted: a rift is healed.
57. Five of Air (Gale)
Tradition. The ancestors are consulted. Wisdom of a skald, a woman, a
lawspeaker. An Old Man remembers. The warriors listen.
Greed destroys an agreement.
Cattle are exchanged for breeding.
58. Six of Air (Storm)
Impulsive action. A Storm harms the crop. The elders are ignored.
Hospitality broken.
Desire leads to self-deception.
A bull amongst the heifers.
59. Seven of Air (Thunder)
Authority. The tribe is in accord. Leadership by example. A voice in
counsel. Injustice challenged. Rain soaks the earth.
Rebellion. Self-Will.
A young bull for sacrifice.
EARTH CARDS 60. One of Earth (Mountain)
Optimism. The bride dances. A child is conceived. The beginning of a
venture. The chance of a fresh start. A stroke of good fortune.
Great Stubbornness.
The mountain is ploughed.
61. Two of Earth (Grazelands)
A difficult choice. The bride is veiled. Foreigners seek marriage.
Seduction and discord.
Meddling.
Too much rain destroys the crop.
62. Three of Earth (Ploughing)
Gentle Insight. The wisdom of women. A voice from the hearth. Planning for
the future.
Obsession.
The grain store is filled.
63. Four of Earth (Seed)
Protection. Children and herds prosper. A stranger seeks shelter at the
Gate. Great ceremony unites the clan. A feast is called.
Jealousy.
Harvest lovers join for but a night.
64. Five of Earth (Harvest)
Foresight. Material wealth. A child is named. The harvest is stored against
the darkness. A marriage contract unites two bloods. Many gifts are given.
Greed.
Do not eat grain set aside for sowing.
A gift returns leading a cow.
65. Six of Earth (Quake)
Acceptance. The fields are covered with snow. The Dark is long. A barren
womb. Death in the clan. The Mountains shake.
Frustration.
Dead fields sleep and wait.
66. Seven of Earth (Springbloom)
Bounty. Lambs and children dance. Three milkings a day. A loved one
returns. The clan acts as one.
A slave to generosity.
The mountain is restored in glory.
FIRE CARDS 67. One of Fire (Spark)
Loyalty. The command of a lord. A sword worn but not drawn. The urge to succeed.
Blind Obedience.
A sword kept within a scabbard.
68. Two of Fire (Torch)
Discernment. Judging the wisdom of an order. Challenging a tyrant. Opening
the gate. A false vision. Challenge from an inferior.
Suffering a fool.
An ancestor's sword taken from the wall.
69. Three of Fire (Flare)
Seeking a vision. Learning from a mistake. Restringing a bow. Reweaving a
blanket. An ember in the ashes.
False dreams.
A sword blade reflects the sun.
70. Four of Fire (Hearth)
Dedication. A long day. Restlessness. Taking the reins. Moving a situation
forward. Pleasure in accomplishment
Crippling the spirit.
Scars in the training field.
71. Five of Fire (Beacon)
Instruction. Teaching the young. Sharing what you have learned.
Appreciation and thanks. Spreading a new idea.
Arrogance.
Wooden swords strike with joy.
72. Six of Fire (Volcano)
Inspiration. A Call is heard. Righteous anger. Enemies put to flight.
Vengeance for the clan. The Gods demand action.
Religious Obsession.
A blessed sword has two blades.
73. Seven of Fire (Sun)
Sovereignty. Banners before the altar. The walls of Alda Chur. Subjugation
of the vanquished. Pride of ancestors.
Tyranny.
Swords made sharper by resentment.
WATER CARDS 74. One of Water (Mist)
Tentative action. Uncertainty. An overgrown trail. Mist across the gors.
Understanding the fears of others. Canoeing an unknown river.
Denial.
The alynx dips his paw.
75. Two of Water (Stream)
Trusting Your Instinct. Hearing the wind and the water. Forest listening.
Acknowledging another's perspective. New Feelings. Love awakens.
Delusion.
The salmon leaps upstream.
76. Three of Water (River)
Persistence. Winning another. Learning to love. A wilderness journey. A
broken dam. An obstacle removed. Glimpse of a power animal.
Heartless achievement.
A spider spins again and again.
77. Four of Water (Fountain)
Quiet Joy. Meditation. Reflections in a pool. Honouring the gods. Touching
the wilderness. Loving oneself. Accepting limitations. Being a catalyst and
helper to others.
Vexation.
A white deer rests in the sunlight.
78. Five of Water (Rain)
Sociality. Good company and talk. Understanding. A marriage of the heart.
The hunter's fire, the feasting table. A piece of bread shared in the gors.
Sense of Belonging.
Insecurity.
The she-wolf calls the pack.
79. Six of Water (Deluge)
Expression of feeling. The Harvest Dance. The cuk pit. The Womens Lodge.
Ecstasy. Straight words at the weapontake. Unexpected depth of feeling.
Emotional honesty. Death of a loved one.
Hedonism.
Gamlak sing on Hard Edge Mountain.
80. Seven of Water (Lagertarn)
Hospitality. The Chief gifts generously. The gate opens for a stranger.
Warmth and company. Boasting and swearing of oaths. A skald creates the
past.
Manipulation.
The great bear defends its cubs.
DARKNESS CARDS 81. One of Darkness (Dusk)
Summoning courage. The sun departs. The trail is lost. Beasts call from the
shadows. The night will be long. The fire dies. Having to act without
guide. A step into the unknown. Inner gifts awaken.
Fear.
The initiate cast into a death-lodge.
82. Two of Darkness (Silence)
Losing ones way. Bound and naked in the gors. A harsh trick. Brutal
realisation. Needless suffering. Infidelity. Alone and friendless. The
descent begins. New senses awaken.
Despair.
The initiate alone on Hard Edge Mountain.
83. Three of Darkness (Void)
Brutal Insight. Transcendence through pain. Stripping away all but the
truth. Seeing a situation for what it is. Feeling the pain you have
inflicted on others. Abandon. Illumination.
Madness.
The initiate is dismembered in the madness pit.
84. Four of Darkness (Shadow)
Healing in Stillness. The inner world opens. Rebuilding after a disaster or
failure. Discarding the weight of burden. Embracing all that has been
ignored. Forgetfulness. Rest. Oblivion.
Paralysis.
The initiate is visited by spirits of the past.
85. Five of Darkness (Potential)
Hunger. Weighing what is valuable. Longing for touch. Understanding what is
important in life. Acknowledging one's weakness and humanity. Struggling
with what you are not.
Delusion.
The initiate embraces the demon.
86. Six of Darkness (Abyss)
Awareness. Acceptance of a harsh fate. Loving one's destiny. Living with
one's wounds. Following a trail to its end. Mystical insight. Surrendering
with all one's strength. Loving the Darkness.
Deception.
The initiate bathes in an icy stream.
87. Seven of Darkness (Transcendence)
Unity. Inner balance. Freedom from unnecessary burden. New Vision. Embrace
of mystery. The courage that springs from fear. Living without delusion.
Disintegration.
The initiate returns in a new body.
END PART FOUR
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