>It has been my experience (here in France, and it's not that great
>compared to all of you CON players) that pro-lunar groups were in
>the infantile powergamer stage. I have seen this 3 times out of 4.
Please do not confuse power-gamers with role-players. The two are seldom the same, (and the difference between the two is often the result of the judge....)
>RQ 2 permitted only chaos-fighting barbarians PC, and the game was
>great. RQ3 allows Lunar PC, and gives them an impressive kind of
>magic along with the great tentation of illumination, and its
>chaos-using freedom.
I started playing under RQ2, and had great fun with my exorlanthi Lunar Priest. Without going into a lot of details about an admittedly unusual campaign, I will say it depends on the players and the judge (who sets the campaign tone). (My judge/group never did switch over to RQ3.)
>In the groups I've seen playing Lunars, the main aim was to get
>illuminated as quickly as possible to be able to use chaos and
>to do evil freely with a little background justification. All
>they wanted was power.
The guy closest to Illumination in our group was an Orlanthi Initiate; he kept on running into Tricksters with odd questions.... While _I_ know about Illumination, my Priest had only heard a little bit about it, and had decided that he didn't have years to put into the effort. Sounds like your players can't separate what _they_ know from reading the rules from what their _characters_ know very well.
Lunar Tolerantly Yours, Andrew ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I Andrew Joelson joelsona_at_cpdmfg.cig.mot.com -+- AKA Rupert von Harl, Seven Mothers/Yanafal Tarnils and Humakt | "Contradiction? No, I always did tend to kill chaos creatures anyway." /
PS Glorantha-Con IV, January 24th-26th 1997, Ramada Hotel O'Hare (Chicago)
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