sever spirit

From: Carlson, Pam <carlsonp_at_wdni.com>
Date: Tue, 20 Feb 96 16:04:00 PST


Welcome, Timo!

> Soul Grasp (divine)
> 3 points, range: 100 meter, duration: 1 phase, not combinable,

Yup. That's "Sever Spirit" in English, and it's just as nasty. 3 point divine spells from war/death cults tend to be. Sever Spirit is kind of balanced, because it has to overcome MP, (whereas the other two almost-lethal 3 pointers - Sunspear and Thunderbolt - don't).  And it's stopable by magic (Shield, Countermagic, sorcery). But it is ugly, especially if you have a _character_ on the receiving end of it. (Ask David Dunham!)

To control it among your PC's make it difficult to renew. Make the priest in charge if the renewal shrine (or Humakt!) want a full accounting of how the spell was used, or renewing it may require a difficult sacrifice to Humakt. Zorak Zoran has it too - and that spell alone makes those two cults pretty frightening to most Gloranthans. Yanafal Tarnils also has Sever Spirit, but he's so nice and upstanding....

The spell should be useable in anything alive. Humakt (who "owns" it) doesn't care what he kills.

And there's always the "Seattle Solultion" - retire all the combat heavy PC's and have the everybody play farmers!

Pam


Powered by hypermail