I'd like to know how other people play the characters, and NPCs, knowledge about the internals of other cults. OK, all Orlanthi can do things with the wind and thunderbolt etc. All StormBull go Berserk. In "Smell of a Rat" the characters were talking about disruption as though the spell was known to everyone, everyone (except the newby) knew what it did, they knew about overcoming other people power etc. How many people play this? Does it make your campaigns more or less interesting?
Do the characters know that shield 3 will stop a normal server spirit?
Sigh, I'll just keep coming up with these questions until I get to run/play in a game myself again...
Robert McArthur
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