Here are some ideas for a mutual dream interpretation fest.
Have the ceremony be very formal, with each dreamer
speaking his dream, and then each interpreter going around the
circle in turn giving his interpretation. If this would take too
long, have fewer interpreters.
If the interpreters conflict in their opinions, you get an
"out" lest future events work out other than you planned.
Very specific dreams are probably not going to be as useful
as general scenes or events.
Have the PCs be the interpreters, because there has been a
rash of dreams in which they figure prominently. One Thellini could
also be an interpreter, so that you as GM get to give hints about
these dreams.
Most of the dream interpretations should be relatively
obvious. The players will be proud of themselves for figuring them
out.
Some Sample Dreams.
- The sea is black and chill. The heads of the foreigners
(i.e., the PCs) thrust themselves up between the patches of floating
ice and groan or hurl advice in incomprehensible tongues. I look up
and see a Keet flying overhead on broad feathered wings, and cry
out to it to take me from this place.
- I hear a noise outside my hut and rush outside, carrying
my club in case of trouble. There I see the biggest foreigner
fighting a huge man with fourteen heads. The fight goes on for
hours, while I watch aghast and frozen. Both combatants bleed from
many wounds. When I finally decide to join in, helping the
foreigner, just before I can get into the fight the foreigner takes
one last mighty blow, and the fourteen-headed man falls dead in a
heap. The foreigner bends over, cuts off one of the heads and hands
it to me, saying, "It is good that you did not help me so I could
give you this." I look at the head and it smiles. I wake up with a
shout.
- I am in a meadow eating grapes with the foreigners, but
they have all taken off their clothes and exposed themselves as
women, not men at all [any female PCs are still dressed in the
dream].
Should be grist for any hearty PC interpreters' mill.
Sandy