However it would be so useful to my current campaign that I am considering designing my own.
Here are a few ideas I have had.
Skills - Boat, Fast Talk, Sing (sea shanties), Craft (hidden compartments etc), Evaluate, Shiphandling, Cutlass, Conceal, Sneak, Hide, Swim, World Lore and possibly Bargain and Drive Wagon.
Spirit Magic - Cooordination, Protection, Strength, and possibly Demoralise and Silence.
Divine Magic - Float, Breathe Air/Water, and possibly Fog Call (Similar to Cloud call and used as a cover for smuggling operations)
Sorcery - Dormal's Open Seas ceremony
Likely contacts - Hazia/Farweed Dealers, merchants, fishermen, and pirates.
Probable locations - Beaches, coastal cities, towns and villages.
Commodities smuggled - Drugs, arms, alcohol and high value goods such as silk.
Comments anyone?
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