Re: In two minds...

From: Thomas Lindgren <thomasl_at_csd.uu.se>
Date: Tue, 19 Mar 1996 12:59:35 +0100


As to the use of 'bicameralism' in RQ, I think of it as a way to describe the world to the players.

The world holds spirits and gods that are seen among us, as storm clouds that speak to you in guidance (for good or bad), as the images in the Gods' Hut, as a stream, a rustling shadow in the woods, an animal, a voice in the distance or right behind you. When there is temptation or a difficult decision to be made, Trickster may appear as a dog, a child, a figure of authority. Gods and spirits may tell you things,order you, or even make you act; they may grant boons or prophesize dooms.

In short, it gives you a way to get away from the old 'god is a superhero in the sky' cliche, and back to something perhaps more like the Iliad or the vikings' tales or similar. Or burning bushes, for that matter. More freedom to the gamemaster.

                        Thomas


End of Glorantha Digest V2 #439


WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html

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