A Smuggler Cult

From: DAVISON Nick <Nick.Davison_at_nri.org>
Date: 25 Mar 96 09:08:34 EST


Unlike Nick Brooke I believe minor cults do have an important place in some campaigns. Arin is ideal scenario material for a campaign based on ship or in a trading city (such as mine). The cult write up including the suggestion of involvement by Trickster is quite well done..

I do agree that the Divine Magic available for the cult is excessive. For example there is no great need for Conceal Door. Secret knowledge, intimidation, Craft and Devise are a more than adequate substitute. Similarly Speed seems unnecessary when we already have Mobility. Similarly you could argue that smugglers don't bother to disguise themselves much and Launder is more appropriate for Lanbril. I expect many smugglers would hand over the distribution of goods to the others.


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