I am begining to wonder if this is a standard development with long
running Humakti Adventurers. They join the cult attracted to the Honour
(Truth Aspect), and as time goes on become so imbued with Death that they
become quite homocidal (Death Aspect).
Humackti who were part of a company wouldn't tend to follow this progression, probably because they have a sense of belonging, but adventurer types tend to be constantly mobile, in small groups, so they tend not to develop roots so feel they have to fill the gap with something else (as can be seen with the Onslaught tales).
I never did find out what happened to Jason in the end. He and my PC
(Jhirack) had a falling out. I thought his preoccupation with Death was
becoming to much, and he thought I was having to many 'funny' ideas about
things (I'd just been illuminated remember). Shortly after that the
player moved out of the area, and we never saw him again.
Just some ideas
Lots of Love, Stay Hucky [Hucky=Happy+Lucky], Garry.
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