Big cheeses!

From: Peter_Nash_at_Analystic.CCMAIL.CompuServe.COM
Date: 01 May 96 07:33:26 EDT

     

My idea of a big cheese would be a rune level with one or two (small) MP storage devices and NO MORE THAN 20 points of rune magic... and this would probably be the high priest of a cult. Being a rune level they would have from 5 to 10 skills at 90% plus. Also they would have a nice 3d6, 2d6+6 allied spirit.

That's well and truely powerful enough for me!

In the varius campaigns I've played in, spare power to sacrafice for rune spells is a rare thing. It tends to get burnt up on DI's and POW gain roles are few and far between (only on spirit combat and holy day ceremonies).

IMO PC's and NPC's get their strength and power from working together in groups. Each member can specialise in a facet of their god's magic and compliment each other on their quests/adventures. Power comes from interaction with your cult, your society and your friends. If you don't interact then you are as vulnerable as a brittle tree in a storm. Why, even Harrek has his wolf pirates tagging along for the ride each time he goes on a raid.

I think it was Martin who said that Humakti fight for money, and therefore killing a man for cash is not assassination. I personally agree with Sandy and say that this is EXACTLY a case of assassination. Humakt is death for a reason and that reason is not for the money itself.

Humakti in my Glorantha are hired for the following reasons. 1) To fight in a war, to protect against invaders. Most Humakti in a country would rather not see their culture trashed by invaders. Either because they wouldn't like their family slaughtered (even if they sever social ties it doesn't mean they don't care for those they've severed themselves from) or because there's not a lot of point in having a temple in the middle of a destroyed city.
2) Passive defence, ie escourt duty for merchant trains, bodyguards for important people etc.
3) Truth speaking in trials and court cases. 4) Active defence. Extra sword arms for important quests (eg padding out an adventuring party who are investigating rumors of a choas temple etc) The mission must be one which is important to the local cults/clan, not for personal gain.

5) Sealing important agreements by using their oath spell.
6) Private weapon tuition.
7) Investigation and destruction of possible undead sites. Normally this will 
not be charged for, but the Humakti will sometimes ask for food and lodging on route.

None of these reasons except for number seven is what I would call active offense. That is to say no Humakti deliberately goes out to kill a target for money. In the God time (after Fleshman) Humakt killed in defense, he did not kill indescriminately just for the fun of it... otherwise he'd be called the devil.

Any money gained from these sources of employment will obviously be given to the Humakt temple for maintainance, purchace of bronze/iron, keeping a ransom fund etc. All in my Glorantha of course.

What would Onslaught spend his money on? He doesn't drink, doesn't go to the Uleria temple, has unbreakable armour and weapons, doesn't maintain a farm or even a family. He could work for bed and board if he wanted to!

Pete


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