unkillable?

From: Martin Crim <mcrim_at_erols.com>
Date: Sat, 11 May 1996 09:07:28 -0400 (EDT)


Lewis writes, in V2 #554,
>Note that when someone is wearing 16+ points of critical proof armour they
>are virtually unkillable (ref: Onslaught).

Nah. Just need a 2d6 damage bonus (avg 7), troll maul (2d8, avg. 9), Crush 4 (4d4, avg. 10), and Bludgeon 4; range 12-48, average 30. Hardly unusual for a great troll or smallish giant, and nowhere near the outlandish or heroic range.

"Mashes dwarf up into fine pate'. Spread him on elf-bone cracker." - --Grunt Gurk (bite attack a mere 74%)

As for 350% Horali Swordsmen, remember this: according to Da Roolz, one cannot advance past 75% in any skill which increases by experience except by experience checks. You'd have lots of attrition in the ranks, even with sorcerous resurrection, as you go up in skill.

Powered by hypermail