HeroQuest(1/2)

From: Nick Effingham <wal_at_eff.u-net.com>
Date: Thu, 11 Jul 1996 19:35:48 +0100


 This is a HeroQuest I've written for the cult of Zorak Zoran (which lacks much depth). There are statistics supplied; these are from Nils Weinander's YAHQ's, so if you don't have a copy (and you don't have any excuse not to) then bug him for a copy. But, since the stats are a minor part of the Quest, I'm sure it's not vital. I'll post the second part at a later date.

THE QUEST FOR VAAITHARG



by Nick Effingham (with help from Nils Weinander; YAHQ's by Nils Weinander)

The Myth
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 It came to pass that in th Age of the Eleven Great Battles that almighty Zorak Zoran's weapon was stolen from his grasp by the evil Bull-headed Broo God and the mino-mino men who accompanied him.  Without Death, Zorak Zoran felt he was at a disadvantage. He could see that the weapons others wielded were Death, but he had neither the orginal nor had he been left with a simalcrum. For three days he howled with rage atop Manmath-geg, which elves know as the Knoll of Elder Wood. His mind, clouded with hate and anger, was not clear enough to help him acquire another blade or maul and so his Great Sister took it upon herself to aid him, "Brother," she said, "whose blood is bonded to the Darkness, Subere crafted Death which was surely mighty, but you are a warrior and she was not, surely you can create a a weapon even greater than hers. See, on the horizons of the world are so many beasts that you might claim power from. Here, brother, take this maul you gave to me for defence. I return it to you, that it might become even greater." Zorak Zoran took the maul and never forgot the act of devotion for his sister was forced to the Lands of the Dead soon after for want of a weapon.
 He then left, deep into the Guardian Forest, to search for beasts and gods from which he would steal powers from -- like he had Yelmalio. The Forest Guardian was a creature well known to Zorak Zoran, and was dispatched with his powers, and allowed him from the knoll into the lands. He was forced to meet elves and dryads, whom challenged him at every turn. Eventually he managed to break away from the barriers they formed and escaped into the Lands of Chaos, although he loathed how he did it.  In the Lands of Void, he was faced by every form of horror and terror, but he had met each one already and so dispatched them with his sisters club. When he at last came across some remanent of Life and Existence, it was in the form of the Blue Moon Army. He met with Boktazang, and discovered they had been tracking a particular Chaos Bitch for some time, but after she was confronted she had slain two of Kyger Litor's Great-grand-daughters, and so the army had retreated. They warned him of her poison. Zorak Zoran followed the trail that Boktazang showed him though it got difficult near the end, in the hope that he might find the Six-Legged Demoness.  Eventually he came across her, pounced while she was in the ribcage of a dead god, and defeated her with the Seven Stones. He filled his Sister's Maul with the Scorpion Mother's Blood and left her for the Blue Moon Army, which later presented her body to to a Sky God for some unfathomable reason.  Zorak Zoran has ever since wielded his poisonous club, which he named Vaaitharg, or "Sister's Gift".

Author's Notes: "The Age of the Eleven Battles"-- The trolls commemorate 11 battles of the Greater Darkness, and so it is this period it refers to.
"Bull Headed Broo God"-- Ragnaglar, who stole Death from Zorak Zoran
according to KoS.
"mino-mino men"-- I'm not sure, but they might be broo.
"but he had neither the orginal nor had he been left with a simalcrum"--
Unlike the other gods of the Darkness, when Death was stolen it was not replaced.
"Great Sister" obviously Xiola Umbar.
"Blue Moon Army"-- According to Trollpak Boztakang the Chaos Killer lead the
Blue Moon Army in many offensives.
 The goddess Zorak Zoran defeats is of course Bagog. According to LoT p.40 Bagog was presented to Yelm by Murharxarm, and so to link in with this myth, The Blue Moon Army presents the body to the Sky Gods. The club was mentioned also in Trollpak, briefly, but no myth was given to it's name nor it's creation. That is my own. Notice that this myth takes place late on in Godtime, it is riddled by the decay and death of the late Darkness where most gods are already dead, dying, or infested. This mood can add a lot to the Quest when run.

Preparation
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 This is a major HeroQuest, and so many people and potnetial Questers spend years researching it, and gaining more mundane support and power to aid on the magical Quest.
 All Questers must destroy, break or dismember their weapons before the Quest. All weapons must be so destroyed. It is not permissible to give your weapons to someone else and later recover them, but permanently giving them to someone else can occur. A Quester must also have the blessings a Xiola Umbar Priestess, who must give the Quester a Maul -- usually this is made of strong, strong wood, or enchanted lead, and may have from 1-10 points of POW of enchantments depending upon how likely the Priestess believes the Quester is to suceed. The Ritual spell is described below. It may be sacrificed for by any Zorak Zoran Deathlord at a Great Temple or in a Shrine to the Posionous Club (which only appear in certain parts of Dagori Inkarth and Guhan).

THE RITE OF VAAITHARG
5 points
Ritual (ceremony), re-usuable
 During this rite the canidate (who may, or may not, be the caster of the spell) destroys his weapons and then begins a howling rage for three consecutive days. During this time supporters can cast Endurance spells to keep him awake. Any allied spirits released in the weapons being destroyed become disembodied, and will rebind themselves into the Posionous Club if the Quest suceeds. All others powers, enchantments etc.. in the weapons are destroyed -- except in special circumstances determined by the Gamesmaster to do with special blessings from Zorak Zoran. At the culmination of the rite, the Zorak Zoran Quester forms as his/her avatar on the HeroPlane.  Ths Quest may only be undertaken by single Questers, multiple Questers are not allowed. Only worshippers of Zorak Zoran may be sent.

The Quest
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(1)Manmath-Geg

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 At the peak of the ritual the Hero appears atop a large mound in the midst of a darkened, dank forest. Decay hangs low in the sky, death is almost tangible and the rank smell of oblivion fills the Questers lungs. The Sky is dark, only the faint starlight from a few pricks of light can be seen, even these are scant due to the omnipresence of Chaos and the Sky Terrors. The Forest is huge, the tress are taller than the knoll, and it is unlikely that a Quester could manage to look over them to view the surronding area.  The first challenge that the Quester will face are the Guardians, they will seek to prevent the avatar from entering both the forest, and the HeroPlane. At this point, and only this point, the Quester may leave by returning to the Knoll Top and willing themselves to return. After the Quester leaves Manmath-Geg, the only way of returning would be to find an Aldryami to lead him back. The guardians are quite simple for any Quester who has even the vaguest forethought of Elven practices-- they are animated trees. However, these particular trees cannot move, and thusly a Quester can use a salamander or Low Fire Magic to destroy them from long distance, if they have access to them from the House of Amanstan like Zorak Zoran did. The trees will wave and scream, and then die, and the Quester may continue, their silhouette against the budding, raging inferno behind them.  Those who do not realize this are attacked:

Tree Guardians (collections of bloodvines, poison bushes, spine throwing triffids etc...)

Body 2        Skill: Combat 2; Perception 1+; all other NA.
Mind 1        Magic Points: 14

Spirit 1+

Author's Note: This is a simple encounter to ensure that only potential Hero's continue. Those who ignore what the Myth says about the guardian, and ignore the logical conclusion that in an elven forest the plant life is the enemy, get everything they deserve. At this point a Quester may decide to return to the Mundane Plane if they believe the Quest is too tricky. Those who continue may have lost Support Points and such attacking the Guardians, which will be neccessary later on.

(2) The Guardian Forest

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 This part of the Quest can be as long or as short as the Quester desires, those who realize what is needed of them will finish it quickly and without spending any neccesary Support Points or magical support.  The Quester is forced to travel through the Forest, encountering Alryami foes again and again until Zorak Zoran is forced to make concessions to let the elves let him through the Forest to aid in the desctruction of chaos. This results in the Quester making a firm decision on which he hates more, chaos or elves. Those who insist upon fighting the elves, instead of chasing the chaos, will die at some point. In such an event, they return to the Material world, dishonoured and weaponless, any disembodied Allied Spirit leaves. Deathlords who return in this way are often killed either by those around them, out of spite, or commit suicide in kamikaze charges against chaos hordes they have no hope of beating.  First the Quester notices dryads and forest spirits warching him timidly from behind tree trunks and darkened vines. If the Deathlord goes to kill them, they flee in terror, or discorporate. Next, a handful or runners make their way towards the Quester from one glade, behind them, hiding in the darkness, are forest people and pixies watching them carefully as these courageous beings ask the Black Lord what he is doing here. Any Zorak Zorani worth his salt will slay them right there and then, just for being there. Those who do not kill the runners are ridiculed for being too shy while upon the Quest, for the runners pose no threat and cannot injure the Quester. No statistics are given, any Quester wishing to kill them may do so immediatley. However, those who are cordial to the Runners are lead immediatley to the edge of the Forest and allowed on their way.  The first death that occurs will summon Aldryami, several (5 or 6) at first and with a 1 in all statistics. They will fire a warning shot at the Quester and demand to know what he is doing, ensure the Quester understands that talking to elves is a distinctly unlike an Uz. However, in these dark and dangerous times even the forest folk are willing to talk to trolls. With their bows lowered at the Quester it seems likely that another fight will occur, as they are slain, and the Quester moves onwards, more and more appear, getting progressively more and more powerful (1+, 2, 4, 6, 8+ etc..) and are accompanied by runners, dryads, war trees, rune priests and gnomes. Eventually, in the unlikely event that a Quester is supra-powerful, gods will take an intrest and appear, such as High King Elf or Hurril. A Quester who continues to fight will soon see his resources depleted, and will realize he has no hope.
 The only way to stop this is to talk to the elves and convine them that he only seeks to find a new weapon to aid in the fight against chaos, and that he means no harm to the elves at the moment. If he has slain many, many people, he may be required to make recompense in the form of a magic item, and also to make certain oaths and promises on the Harmony Rune. Obviously, since Zorak Zoran is Zorak Zoran, these Oaths will more than likely be circumvented as soon as possible. Questers who later return to the Forest to kill more elves once Vaaitharg has been won, are given great respect in the cult.

Author's Notes: Obviously, those who keep fighting will be taken down soon enough. Obstinate Questers are likely to fail badly. This part of the Quest relates a lot to the I Fought We Won description given in Cults of Terror wherein Kyger Litor aids Zzabur and Zzabur aids another god and so on, to ensure success.

Nick E.

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Nick the Shaman of Thed E-Mail:wal_at_eff.u-net.com

I thought Britain was Dorastor without broo, but then Sandy made it all clear to me.

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