Good point from Nick, one which I think has not been stressed
enough by the recent Orlanthi discussion. To be a good Orlanthi is to obey
the chief. Sure, the Orlanthi are not quite as obsessed about it as the
Yelmies - the Orlanthi think it is OK to make fun of the chief, or loudly
accuse him of doing the wrong thing at a tribal moot. But to actually
disobey him is just asking to be expelled from the tribe. The chief, of
course, quite probably hates the Lunars as much as anybody - he actually
has to deal with them - but is also far more aware of issues like
reprisals, trade, etc. and is probably not a hotheaded maniac, so is
unlikely to condone ambushes. And check out the Orlanth Rex writeup - it is
definately designed for the chief to be able to keep a handle on the more
excitable members of the tribe.
For those that don't have the Orlanth Rex writeup the spells are
Detect Honour - allows the chief to see if a thane has acted honourably.
Ambushing Lunar civilians counts as dishonourable, in general.
Command Worshippers - makes all the Orlanthi of the tribe come to the
chiefs call (several kilometers). Used for quickly gathering moots or
warbands etc - but also means that you can't hide from the chief.
Command Priests - if the chief casts this spell, then the priests can't
cast their magic without his express permission. Useful for reigning in
fanatic priests so they don't Thunderbolt the Lunar emissary.
Cheers
David ------------------------------
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