Brian Curley offers up some solutions to die-roll fudgers, including:
> - - asking another player to put him on the spot when he sees him do it
> ("Hey... wasn't the other one your 10's die before?")
> - - asking him not to pick up his dice until I confirm his roll (I'd
> probably have to do this with all the players to be fair)
I have two more counterspells to this despicable activity:
- You don't have to make _your_ rolls in public - if one of your
players is fudging rolls in combat, fudge his opponent's rolls.
If the cheating PC has the gall to complain, you can say that
Arachne Solara has ways of dealing with people who try to meddle
with the Laws of Probability. You're the GM, you get to define
what constitutes 'fairness'. (In my games, I regularly fudge
die rolls so that, e.g., the entire scenario won't go down the
tubes if someone rolls bad dice. MGF is vested in plot, not in
a handful of Platonic solids.)
- Don't make combat the 'important' way to gain experience in your
campaign. Make your PCs have to roleplay politics instead. Fix
it so that there's usually an intelligent out from combat if they
handle the human element right. After all, physical conflict is
seldom inevitable in the Real World. I once ran a campaign in which
the closest thing to a Grand Climactic Battle involved nothing
more lethal than a mouldy cabbage.
- --
Robyn A. McNamara The Cosmic Froggy
froggy_at_zikzak.net
"...yours to breathe (and breath the pain of living): living BE!"