Boggles

From: Martin Crim <mcrim_at_erols.com>
Date: Thu, 8 Aug 1996 20:45:33 -0400 (EDT)


For Michael Cule:

        BOGGLES         A Boggle is a Disorder spirit. As such, it requires the GM to have a certain attitude and aptitude. A Boggle should never act predictably--except when no one could have predicted it would. A Boggle delights in breaking things, true, but also in more sophisticated mischief. To run a Boggle, the GM should give vent to every malicious (but not necessarily lethal) urge that strikes him. He should strive to amuse, rather than annoy, the players, but may do both.

        A Boggle's appearance is no more predictable than his behavior. Some appear as long-limbed and long-nosed humanoids, others as talking anthropomorphic animals (coyote, crow, giant spider, rabbit, goat), still others as unclassifiable in-betweeners (coyote with a human head, hyena with bat's wings, etc.). Few will recognize the being as a Boggle. A Disorder cultist may do so with a successful Cult Lore (or Human/Troll/etc. Lore) roll. Others will not recognize the being unless they have studied the manifestations of Disorder.

        Boggles always appear singly, leading some rash scholars to the conclusion that only one exists in the whole world. We should be so lucky.

        The Boggle always gives a name different from any name a Boggle (or The Boggle) has used in the past. One time it appeared as a huge, gangly duck with bright red plumage, called itself Humuhumunukunukuapuaa, and claimed to be a travelling salesman. It always speaks the characters' language. It almost always lies, usually unconvincingly.

        A Boggle will remain and bother a person or group as long as it amuses him to do so. He may leave within a few seconds, or stay for the rest of a person's life (which may come earlier than expected). He may leave and return semi-regularly for a while, and then vanish just when people were getting used to him.

        Dealing with a Boggle always poses difficulties. Boggles tend to make themselves impossible to ignore, by doing things like stealing a PC's allied spirit. One can trick a Boggle, but one cannot persuade it through reason. A tricked Boggle always disappears, but it may reappear later.

        A Boggle can cast any spell, but rarely does so. It prefers to use physical means of harassment, such as theft and sabotage. One of its favorite tricks is substitution, such as putting long, skinny beans in place of a person's arrows, or trading two characters' swords. If the two characters had different foci on their swords, or one or both had a bound spirit, there will be confusion and possibly accusations of theft. Some Boggles use large feathers to tickle characters at inappropriate times.

        Attacking a Boggle creates some strange situations, best handled by going outside the game system. Normal weapons rarely damage the Boggle. Only a successful surprise attack will affect him, and it usually will only knock him down. He stays down a number of Strike Ranks equal to the damage he took. While he is down, he can be struck, but such blows only tickle him. Once a Boggle has been surprised in a particular way by someone, he will never be surprised that way again by that person or anyone present when the surprise occurred.

        A critical success with a surprise attack causes the Boggle's eyes to cross and then roll up in its head, after which the Boggle's body goes stiff and it falls over backwards, disappearing. Any character with a sense of humor will laugh at this sight.

        The manner of a Boggle's disappearance varies constantly. Sometimes he just fades away, other times he disappears in a puff of smoke, and other times he breaks apart into sand.

        Most spells have no effect on a Boggle. Often, the spell will simply reflect onto the caster or a bystander. A spell cast with surprise may have the same effect as a surprise physical attack. A Boggle may pretend to be affected by a spell, but then snap out of it. Demoralize has sometimes caused a Boggle to become sentimentally morose, weeping for his lost Ticklelandia, where the wild Boing Tree whirs and the Gurgling River chortles, but doesn't gurgle. Befuddle sometimes turns a Boggle into a sober, somber, no-nonsense Agent of Harmony. Sever Spirit can split a Boggle into two functioning halves.

        A spirit cannot affect a Boggle unless it has a physical attack, and then only if it surprises him.

        Boggles have sometimes fathered beings on willing mortals. Such beings appear to belong to the mother's species, but have a great many peculiarities. One historical example always walked and spoke backward, and died in a trap he'd set for someone else.

        A Disorder cultist may impress a Boggle by doing some outstandingly amusing and effective trick. On a rare whim, a Boggle may give an impressive trickster a token of his esteem, which can summon the Boggle once. A typical token would be a wooden coin, a gravy spoon, or a small pig figurine attached to a chain.

        Of course, just because the Boggle shows up doesn't mean he will help. "Oh, you're in prison, are you? Well, watch my hand-shadow show, that'll cheer you up."


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