>I think the way to go for HeroQuest would be to combine it with a type of
>Super RuneQuest and a more fluid type of storytelling game structure. To
>actually suggest that we as players actually go on a heroquest while playing
>seems silly and, yes, a little dangerous.
Hokay, the Hyper-Nazi-Christians *would* have a field day with the new HQ
ideas. However, I think the idea is more to experience the same realm of
emotions as your character -- in other words, you begin to care about what
actually happens. I've had players who do this, when their closest and
dearest get kidnapped they actually get angry, they get pissed off and they
set out to stop this. This is the reaction I just love from my players, and
I know I'm in the right hobby.
BUT they walk away happy, merry and don't think about it until we play
again. Whilst they feel the emotions, they can distinguish between them.
This is what *mature* roleplaying is about.
About HQ being a combination of Super-HQ and storyteeling, you're damn
right. Many people speak about "a pure combination of macrocosmic mythology
and inner being" and other crap like that. Their problem is, of course, that
there's no way that they could either (a) figure out how to convert their
mythological idealism and inconsequential soul searching changes via almost
delusionary storylines into anything that even resembles roleplaying and (b)
run a game. In other words, they're being pretentious whankers to put it
bluntly.
Roleplaying is about having FUN, remember that? If running around dungeons
as an Uroxi chasing fabled broo is your idea of fun, do it. Just ask the
Seattlite Farmers have fun, or even better check out the campaign write-ups,
and I'm sure you'll agree that they have as much of a good time as anybody
else. Trying to involve psychological/philosophical/mythological truths in
your gaming is a bit useless, as it's doubtful your players will notice. HQ
should be an advancement on the RQ rules to create a sense of Gloranthan
atmosphere, a connection between a Hero and his community and, yes I'll
admit it, a Path to power (of course a farmer will see power as a good crop
yield and a warrior will see it as a seven foot long Sword of Mountain
Shattering :) ).
I hope I haven't just offended half the Gloranthan community,
Nick E.
- -------------------------------------------------Nick the Shaman of Thed
- ------------------------------------------------- ------------------------------
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