Re: RQ reincarnates as GloranthaQ

From: James Wadsley <wadsley_at_cita.utoronto.ca>
Date: Tue, 20 Aug 1996 10:54:56 -0400


Before I start this plea, I will state that I readily accept that there are many players/groups out there who are quite capable of ignoring all the possibilities for power gaming and combat skill maximization in the RQ rules. Unfortunately, the temptations ( not to mention enhanced survival prospects ) of becoming an Onslaught style combat monster are great. [ Please don't respond to that: Yes, there are GM ways and means to deal with such things. ]

The thing I found lacking in RQ was specialised characters - eg. thieves only tended to remain specialised in that role until everyone else's skill levels caught up with theirs in devise and so on. To summarise, I found that the characters tended to homogenise as tough warriors regardless of their start. I found that other potential roles seemed limited and the system provided no incentives to specialise. Cult membership goes a long way towards making up for this but I think the game system should contribute too. Most of my mods to RQ were made with this in mind.

James Wadsley.


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