This covers my experiences as a player as well.
>The greatest weakness of RQ rules for Gloranthan reality (and even more
>for Alternate Earth) is that the system is too magic-heavy.
Not really magic-heavy, but magic has been mechanized by its description as quite instant, reliable and physically measurable spells, for everybody.
>So my wish list for Mr. Hall is a combat system which is more interesting
>than that of Pendragon, and some way of using the trait list better --
>perhaps a more subtle set of lists, and certainly a less constraining way
of >using the traits.
I'll add my voice to Jim's with this appeal. Though I will most likely end up with a homebrew sythesis of both systems. Be honest: who won't retain those personal favourite bits of RQ for the new system, or vice versa? We will end up with a range of DIY mixes between the systems.
End of Glorantha Digest V3 #181
WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html
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