Harry Bowman asked a whole load of questions about the Cradle and then
others about exactly who was doing what to whom, when, politically.
I suggest it's not a good idea to adhere too closely to the minutiae
of Glorantha's timeline because:
- - the sources were written by diverse people at different times. Some
were stories told for amusement, some were based on personal campaigns,
others have been 'Gregged' as the creator of it all forgets a detail,
changes his mind, thinks of a neater explanation, sees a deeper
meaning etc. So there will always be minor inconsistencies.
- - Your players will study the timeline closely and rule-lawyer you
into things they want, but ain't necessarily good fun for yourself
or other players.
- - You will have more fun knowing you, as referee, are in control (or
your dice are) and the players will feel they have to _work_ to change
things to get their way, it isn't preordained. Why _should_ the
Sartarite rabble throw off the organised Lunar yoke?
- - You will get very frustrated spending ages researching details (most
of which you'll never need and the players will never find out).
Relax! Lie! Enjoy! Throw a curve into the players' lives! Kill Argrath;
have Temertain find out one PC has a better claim to the throne than
he does; introduce a new cult; let the Pentans invade Prax...
- --
Paul Honigmann