Thats only when they are used on a human.
>To become magical, it would need
> an Ironteeth spirit spell, each point of such spell being 1 point of
> magical damage.
The very same spell, Wolfs Head, when cast on a wolf is similar to Truesword for teeth - and would thus quite definately count as a magical weapon. So, you have two options - either assume that a spell is a spell, and it counts as magical damage, or (somewhat confusingly) assume that Wolfs Head counts as a magic weapon cast on a wolf, but not when cast on a human. Or, for the most obscure solution, say that one casting of Wolfs Head on a human gives a wolfs head that does non-magical damage, but you can cast it a second time, and it counts as if cast one a wolf, thus yielding magical damage.
Personally, I count a single casting as magical damage - not least because it enables transformed Telmori to hurt each other, which I think is a good thing. I think tribal duels for chief/ pack leader take place in wolf form. I imagine Jungle Book style scenes, with wolves and men meeting as a pack, and rivals fighting in the centre of the circle. And lots of group howls, of course. (hmmm..... a Telmori game is sounding like a fine idea, or at least a convention scenario). This, being an MGF reason, obviously overrides all rules quibbling anyway ;-)
>What levy would the Lunars impose on a typical
>Praxian clan living in Prax?
I think they occasionally demand tribute when they have the chance (ie when a tribe decides to cross the river or visit a Lunar controlled oasis), rather than a regular levy. The Praxian clans are misnamed - most of them spend their time roaming around the wastes, and only visit Prax every now and then, so I don't think the Lunars have a chance for a regular levy.
Of course, if the tribes reside semi-permanently in Lunar controlled territory, then they may well have to pay some sort of regular fee. I think only the Pol Joni, and perhaps the Lunar allied Sable, fit into this category though.
Cheers
David
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