New Skill:
Craft Chitin
Knowledge (00%)
The removal, curing, shaping and repair of chitin. To make armor, the crafter
needs to also have the armoring skill at an equal or better value. The
material is only about 60-70% of the metal equivalient in ENC.
Unless treated weekly, armor of more than 2 AP is brittle unless enchanted and if exceeded by twice its AP in damage it will crack and lose 1d3 AP in the area hit. Specials with blunt weapons will do the same. Criticals with blunt weapons will shatter the area hit, other weapons will also reduce the AP by 1d3 in the area hit. The materials to treat the chitin are easy to obtain, and take little time to use, but treatment must be done by someone of at least 30% in Craft Chitin.
New Spirit Magic:
Soften/Work Chitin
variable
touch, temporal, active (craft chitin can be used at the same time)
This spirit magic spell will make 1 SIZ point of chitin per point of spell
be softer and able to be worked (The entire piece does NOT have to be
affected). This will work (for heal or harm) on living insects, and will
halve the AP in the area touched if it exceeds the areas HP.
New Rune Magic:
Enchant Chitin
1 Point
ritual Enchantment
This will enchant 10 SIZ points of chitin per point of POW put into the
ritual. It hardens the chitin (+1AP) as well as removing all brittleness
problems described in the Craft Chitin skill. Chitin enchanted can no longer
be shaped, but will be able to be completely repaired by a healing spell
(unless it is from an insect, it will be half strength as usual) even from
things such as acid*, as long as part of the armor remains. The enchanted
chitin requires that a craftmen of at least 60% worked on it.
*though points from that kind of damage will only come back at about 1 point a day.
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