Too much spare time

From: danny bourne <d.bourne_at_dial.pipex.com>
Date: Thu, 7 Nov 1996 10:38:28 GMT


I SED:
>If you look at yourself in 4D you'll see an outline of yourself in all the
>places that you've ever been all at the same time - so you'll look like a
>very, very, very long amorphous blob.

Now, if we think about this quote:
p71 The Healing of Mastakos 'A mortal man would need ten days to climb down from Kerofin, and five days to cross Doziriland by foot, and another seven to climb to the top, but by following precisely in Mastakos' steps Orlanth needed only two steps.'

From this I've constructed an idea of how the Heroplane works and how you can meet/interact with people from the past/future. It all has to do with assuming that the Heroplane is outside time, so that you can view it in 4D (see notette above). If you imagine Arachne Solara's 'net' being the 4D blobs of people who travel from birth to death and criss cross themselves and others everywhere as being what the net is made from. Where lots of people gather together (such as at battles, cities etc) there will be loads of blob intersections, ie nodes. So, if on the heroplane, divorced from time, you can follow a person's journey through life, but change onto someone else's at a node to join up with the original person later on, thus it can take 22 days if you follow a man's route from Kerofin to wherever, but, by following the 4d routes, you can short cut by jumping onto someone else's path and takings the short route. A diagram would be useful here, but think of a ball of unravelled string lying on the floor.To travel from one end to the other, you don't go the whole distance, you just start at the beginning, find where the best shortcut is where the string overlaps itself, and then follow whichever particular loop takes you nearest to the other end of the string and switch once more.


Powered by hypermail