Sun Lords

From: David Cake <davidc_at_cs.uwa.edu.au>
Date: Thu, 19 Dec 1996 17:36:13 +0800


>DC> I too have noted this peculiarity (that Sun Lord is very hard to
>qualify for and gets few benefits).
>
>Pah! Rules. There are three ways to deal with this.

Sure. All your things are valid. I certainly think Sun Lords are generally not useless losers, mocked by the spell and DI equipped Wind Lords. At least two or your suggestions I agree with

>1) Social bennies. Sunlords command great respect, and are usually damn
>fine leaders

        Absolutely. They may not be rulers yet, but they are trusted leaders and advisors, and often rulers in waiting. I think most of them wield significant power, but on behalf of the Imperator, not in their own right.

>2) Have them also join other cults - such as Hastatus, Shargash,
>Antirius, Erissa, etc.

        And I said I did this - I think most Sun Lords have some useful magic from somewhere. Hastatus and Saggittus, regimental cults if in the armed forces, family spirits, etc.

>3) If you are using the "little personal power/ lots of group power"

        I reject this one, though - Sun Lords are lords in waiting, not lords themselves. Imperators get the good DI, and Sun Lords don't.

>4) Don't let one line in GoG rain on your parade. Set up limits for
>sunlords in keeping with other rune levels in your campaigns.

        Hey, its not ruining my game. Its something you need to think about, but as we've mentioned above its not really that big a deal. I just think it reflects the fact that the Yelm cult is even more hierarchical than you might think - there are priests, and Imperators, and no one else gets any of Yelms magic, even if they are nearly an Imperator. Sun Lords get their power and abilities because they are nearly an Imperator, and because of their high social station - but for being a Sun Lord per se, they get precious little except a crack at Imperator or Priest, which should be enough reward in itself.

        Actually, its probably a help to my campaign - I have always wanted to run a game in the Dara Happan nobility, and it will be more interesting if the various Sun Lords have a wider variety of magic.

        I'll think about Yelms Furies. There is a lot of stuff in Dara Happan myth suggestive of the furies, Annara Gor for example, but its also not mentioned in GRoY. Perhaps something that happened to Yelm/ Bijjiif in the underworld? Perhaps something to do with Burbursta? Hmm... I'll give it some thought and look at the sources. On the other hand, if anyone wants to say the Furies of the Yelm cult writeup are actually Pentan or something, and the Dara Happans have something else, I'll not argue too hard.

        Cheers

                David


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