Mad Prax - Beyond Sun Dome (part #6)

From: MOBTOTRM_at_vaxc.cc.monash.edu.au
Date: Sat, 18 Jan 1997 10:00:42 +1100


G'day all,

Here's the final PC written for the tournament.



MAD PRAX - BEYOND SUN DOME (part #6)

V. Sarshas Yarallo

Sarshas Yarallo is a junior member of the Lunar Governor's staff, and as such, gets called on to do all sorts of disagreeable tasks - such as being ordered to courier an important document just before you were due to go off duty (then waiting in the governor's cold antechamber for two hours while the message was being penned), and being sent off on horseback dash for the Sun Dome temple just as the sun was setting.

Roleplaying Notes
Like all good nobleman's sons, you're doing your stint as a Red Tribune in the army before moving on to brighter and bigger things. But by the Bat! how did you end up in Prax? The weather's lousy, the food stinks and the nightlife in Pavis is almost non-existent. It's even worse in Sun County; outsiders aren't even allowed to speak to any of the women, who hide their faces behind veils. As for the superior airs they put on; you'd think it was they who conquered us, rather than the other way round!

Although you're courageous and confident (and handsome), there's no point doing something gallant if there's no one of impressive rank around to see, right? (Unless she's pretty...)

What's Happening Now?
With fresh mounts at several points along the way, you got to the Sun Dome Temple around midnight, and then had a hell of a time getting admitted. When you finally got to see the Count, he read your message and immediately began barking orders. Gongs were rung and guys with bleary eyes were running all over the place, furiously strapping on their armour. In the pandemonium you seem to have been forgotten, and, tired, dirty and cold, having ridden half the night , you just curled up in a corner of the Count's meeting house under your cloak. The Goddess knows what the message said, but nobody wanted to answer your questions; maybe you'll find out in the morning...

Sarshas Yarallo

Human male
Age 26
Initiate of Seven Mothers and tribune in the Lunar Army.

STR	14
CON	14
SIZ	17
INT	14 
POW	13
DEX	16
APP	15	

Move: 3
Fatigue: 28
Hit Points: 16
Magic Points: 13
DEX sr 2 + SIZ sr 1 = 3
Dodge: 53 (-ENC 25) = 28%

19-20 Head    20   8/6		    		
16-18 L.A.  18-19  8/5
13-15 R.A.  16-17  8/5
  12  Chest 11-15  8/8	
09-11 Abdm  07-10  8/6

05-08 L.L 04-06 8/6
01-04 R.L 01-03 8/6

Travelling Gear: Total Encumbrance = 25. Fatigue = 3 (28 - 25). Ringmail underneath cuirboilli armour. Scimitar, target shield, 3 darts clipped inside shield.

weapon          sr     attk/par%       damage       Enc/AP
Scimitar         5       55/45         1d6+2+1d4      2/10
Target Shield    6       23/56         1d6+1d4        3/12
Dart            3/9      48/--         1d6+1d2       .5/4

Spirit Magic: Befuddle (2), Speedart, Bladesharp 2, Heal 3, Strength 1.

Divine Magic (one use): Heal Wound x1, Madness x1.

Skills: Climb 66%, Jump 56%, Swim 34% (-ENC), Ride Horse 85%, First Aid 54%, Listen 57%, Scan 55%, Track 31%, Hide 41%, Sneak 27% (-ENC), Evaluate 37%.

Languages: New Pelorian 66/24, Pavic 29/--.

Armour: Lunar Army issue: ringmail underneath cuirboilli.

Special Item: A chip of moon rock mounted on a silver pendant waxes and wanes as the moon does, and stores 11 magic points.

Next: Prologue - What the Heck's Going On?



>From the Notes From Nochet files:

(XXIX. 21-011) I have always seen, in Prax and such nasty places, that a lioness, finding a herd of game, stares at a particular animal she has selected to devour. The rest, quite understanding, isolate the unfortunate and go on grazing unperturbed. Thredbo the Wild Sage.

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