Re: Free Will, Berserkers

From: Paolo Guccione <teigupa_at_tss.tei.ericsson.se>
Date: Tue, 21 Jan 1997 21:12:00 +0100


David Cake

> the dead have no
> free will - your dead spirit can't just hoon off and bug your friends to
> resurrect you, it has to go to the Courts of Silence like all the others,
> unless you are a hero with previously prepared tricks up your sleeve).

This is also true of Ghosts and Wraiths, because they stay in or about the Land of the Living under the effect of one geas or strong emotion. So if we assume, as many have done in the last issues, that obligations and overwhelming emotions limit Free Will, then these creatures still act on the mundane plane, but have no Will of their own although they have Intelligence and purposes.

> And the exception that proves the rule is the Red Goddess, who was
> able to change her cosmic role dramatically, and certainly had free will at
> one stage, unique among deities. She accomplished this only by being reborn
> as a mortal, and then rebuilding her heroquest paths anew. Other religions
> rely on heroes to change them.

Hmmm... I thought the RG was able to change her path because she was not bound to the Great Compromise at that time. Gods lost their Free Will when they accepted to be bound by Arachne Solara's web, as I can remember. But the RG had to struggle to be accepted as a goddess, and so enter the Compromise. Probably the fact that she spent part of her existence as a mortal is one of the major causes of her being out of the GC. She now relies on Heroes to change things, but I suspect she has left a whole lot of them behind in order to do this before her apotheosis.
There are two more examples of gods who had Free Will: Arkat and Nysalor (or are they ONE example?). Arkat definitely had Free Will as a mortal, but what now? What is going to happen when he returns to fulfil the Prophecies of the Hero Wars? Will he be a God who cannot leave his established path (and what is it, in the end?), or will he be a mortal again, able to change things as he sees fit? As for Nysalor, he did change myth in a permanent way, since he wounded Korasting ( a goddess ) and cursed Kyger Litor. The Curse of Kin must be in effect on a mythical plane, because the Uz have resorted to Heroquest to try and remove it. Note also that the sun stopped, breaking the GC, to allow Nysalor to be born, so he was out of the Solara's web, at least at start. But now he is a God, though with few organized worshipers, I suspect, thus within the boundaries of the Compromise.

Nick Brooke


> The implication seems to be that a ZZ berserk killed in battle will
> continue to fight as a zombie: maybe their Berserk spell (and a
> ZZ-specific Zombie description) could be rewritten to make this
> the case.

I have already declared myself in favour of cult-specific changes in shared spells, so Nick's suggestion is welcome. However, before suggesting any spell specialization, a good description of the mind status of berserkers from different cults would be a good idea. Here are my own ideas about the subject.

If I remember correctly, there are three cults that have access to the Berserk spell: Humakt, Storm Bull and Zorak Zoran. All of them are of course associated with the Death Rune. If I have left some cults out, please tell me.

The archetipal berserker is probably the Storm Buller. His battle frenzy comes from the beast rune and the air rune in its aspect of raw, uncontrollable violence. This makes me think that their strength should increase when berserk, like Basmoli. But of course his rage comes from another element, too: hate for chaos. I suspect that many SB use the berserker status to counter the natural fear of spiritual and material annihilation that a warrior faces when confronting Bad Chaos. Uroxi do not normally fear death, but the perspective of being taken alive by Bat food-gatherers or thanatari can scare even the bravest. Not to mention the nullification of the mesmeric powers of some chaos horrors: have you ever tried to enthrall or befuddle a berserker?

Zorak Zorani, OTOH, do not become unstoppable fighting machines because of desire for violence: as trolls, violence is already their normal behaviour. Their berserker status comes out of _death_ bramosy, both their enemies' and theirs. I think ZZ are the most incline to mistake friend for foes during battle rage, because they enter in a state of hate for all the living. The ZZ probably considers himself doomed when he goes berserk, and is very happy to go meet his God and leave his body behind to contine the fight when his life slips away. Nick's suggestion of the ZZ turning into a zombie during the very fight that kills him is intriguing. Maybe a successful DI is needed instead of a revised Berserk spell, making successful creation of a zombie automatic for Death Lords but not for initiates.

Humakti rarely go berserk. When they do, they experience extreme bravery and incapacity to retreat instead of uncontrolled frenzy. Their association with the Truth rune prevents them from mistaking friends for foes, and they should show a honorable behaviour even when berserk. IMHO, some of the benefits of the berserker status should not apply to Humakti, while they could be immune to some of the drawbacks. For instance, they could still be feeling the ill effects of fatigue, and they could be able to use Death Magic against their foes.

The Basmoli are described as berserkers although they have no battle frenzy magic. However, they increase their strength in battle. This comes from their association with the beast rune. If we base the description of the Basmoli on GoG, that's all. OTOH, if Basmol is in fact associated with the death rune they may well enter true berserk status. Maybe they were able to do so before their god was slain. I think a Basmoli heroquester can regain the power of Berserk.

And finally: elephants often go berserk when wounded. Did the now-dead elephant people who once inhabited northern Ralios (I cannot recollect their name and do not have my copy of Dorastor at hand) use to go berserk in battle?

			http://www.geco.it/~guccione

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