Truestone

From: Steven E. Barnes <akuma_at_best.com>
Date: Sat, 25 Jan 1997 19:40:21 -0800 (PST)


I can't stay silent on this anymore. The Elder Secrets truestone rules are a classic example of bad RQ3 rules, that attempted to fix something that wasn't broken. As written, a piece of blank truestone seems more like some hideous Thanatari artifact, rather than a piece of primal Law. (Leave it where your victim will find it; after he has had all his spells sucked out, kill him and run off with the stone. No need to lug rotting heads around)

It also seems designed to be exploited by power gamers (remember the recent discussion about mindlinking hundreds of worshippers to kill Harrek? You can perhaps do the same thing to charge up a truestone, creating an awesome artifact with hundreds of stored spells)

First off, attuning truestone should be a voluntary, time consuming ritual.

Second, blank truestone should have a capacity, or upper limit on the amount of magic that can be stored in it. Yes, larger pieces of truestone should have more than just increased status value.

In Rune Power systems, truestone could be defined as storing Rune Points, rather than spells.

End of Glorantha Digest V4 #124


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