Some sonar techniques.

From: Thomas Doniol-Valcroze <tconrad_at_orbital.fr>
Date: Thu, 30 Jan 1997 12:27:51 +0100


Greetings all.

James Frusetta:
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>any sonar specialists out there?

Well, I'm not really a specialist but I do research on dolphins and whales, and dolphins do use a very performant echolocation system.

I like all your Uz descriptions of the sonar "feel" of different objects, and I just wanted to add a few thoughts on this subject.

As a matter of fact, the differences in the sound speed between air and water make the "water sonar" a lot more efficient than the "air sonar". Because sound travels at 300 m/s in the air, and at 1500 m/s in the water. The response time of the sonar is reduced in water, and it makes it a lot more accurate.

That also means that using sonar through mist or rain is more efficient than dry air.

IMO, that means that a troll can say if a pregnant female is expecting trollkins or dark trolls.

That means that, not only you can find a coin buried in the sand at the bottom of a lake, but you can also say if it's gold or silver.

Hmm... I hope I was not too technical (and boring) on this. Anyway, my point was that sonar is an amazing stuff in RW. In a fantasy world, I think it should be even more so!

Yours, Thomas.


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