Re: Knights on vigil before battle

From: Joerg Baumgartner <joe_at_toppoint.de>
Date: Wed, 5 Feb 97 22:38 MET


David Cake complained:
>So maybe the answer is simply that the knights get themselves
>powered up well ahead of battle (that morning or earlier) when they are not
>in their armour, and then put them armour on after that? [...] Yikes!

Isn't this in keeping with the knightly vigil (usually held before acceptance into knighthood, but easily transferable to battles)? IMO that's the point of staying up all night even though you know there is a deadly battle to be fought the next day. It's what devout knights should do...

If they put on a set of "anti-magical armour" over their spells - so what? If you play RQ3, to offset 20+ ENC of (iron) armour plus the effects of a night stayed awake, you _need_ magic to survive the first five minutes of the battle. I'm quite sure that the hard-to-dispel spell effects just shift the abilities of the knight to a different set of tasks.

If you have a problem power-gamers with no regard for magical ecology, the issue of unenchanted iron armour will likely be a side-issue. Maybe annoying once or twice, but certainly not catastrophic. If you have a sorcerer on the opposite side Form/Set cum Animate a suiting substance, just encase the anti-magical armour (and knight) with that substance, and then cancel the spell. You get 20+ ENC of iron and an immobilized, probably suffocated knight, all in a crust of your choice, since there is no way to "magic" off that crust.


Powered by hypermail