For those of you at all familiar with the (AH) boardgame _Kremlin_, my current working hypothesis for the development of a game of Lunar Grand Stragegy is that one should run _Republic of Rome_ and Kremlin together at high speed, transfer the resultant mess to intensive care, and try to stitch the ungodly mess together into a seamless whole, possibly adding in a touch of _Imperium Romanum II_ and _Junta_ en route. A key problem with a large-scale Lunar game would appear to be How to Handle the Emperor. (Just like lunar politics, really.) He seems too powerful to be feasible as a single player "faction", while too important, and too "hands on" to be left as a deus ex games mechanic. The "influence point" sort of idea of Kremlin may offer a work-around. If anyone has looked into this area seriously and found any solutions (or more problems), or even has a few wacky ideas to bat around, come to that, I'd be keen to hear 'em.
Slainte,
Alex.
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