My feelings are that the VAST majority of RQ player (& GMs) don't give a rat's ass about deep mythic truths or objective histories. What they want is GLORANTHA to be just as accessible as D&D's FORGOTTEN REALMS. Hey, RQ went down the toilet and D&D is a multi-million dollar success. Perhaps shooting for a broader market isn't such a bad idea.
David Cake rants:
> In short, if you like to believe that the RQ2 Orlanthi stuff is
> correct all the time, then run a game from the Orlanthi viewpoint and
> ignore our multi-cultural babbling.
> - - so, you won't be 'official' Glorantha. So what.
I don't believe this is a bad idea. The supposition that there is something wrong with this is what I find offensive. How much does a Sartarite farmer or Praxian nomad need to know? Why should the characters care what the Lunar's believe? They're all without honor and bloody liars anyway.
If Chaosium wants to attract NEW players, good source material for each nation/culture is what's needed. Comprehensive, coherent, stand alone material has the best chance to get a GM & players interested in Glorantha.
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