I was the first poster, and you're close. I had fought Moonwulf often
enough to know that I could hold my own against him, and _maybe_ beat
him. But he had a big reputation, and many of the other guys were in
awe of him - demoralized, if you will. And our tactics were thrown
together on the spur of the moment. When it became obvious they weren't
working, we couldn't really change them. Oh, well, c'est la guerre.
>
>[Daniel McCluskey] Just a note on RW Demoralization -- It is exactly this
>effect that first drew me in to RQ and Glorantha. Long ago I joined one of
>Jeff Richards (he's run many ;-) Sartarite Cattle-Raiding campaigns as my
>first experience with RuneQuest. I was completely sucked in by the idea of
>using "magic" spells to simulate all of these VERY real RW psychological
>effects of combat. Anyone who has sparred in weapons-simulations or Martial
>Arts has had those experiences where you are simply SURE your oppenent has
>some sort of invisible body armour, or agility enhancement, or "demoralize"
>spell. Even Disrupt can be thought of as that cramp in your side at the very
>WORST possible moment. (I was never terribly GOOD at martial arts ;-) It was
>really cool to me to have that degree of "Realism" in a RPG.
>
>danm
>
>
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