Re: Founding temples.

From: Jane Williams <janewill_at_mail.nildram.co.uk>
Date: Wed, 12 Mar 1997 19:22:40 +0000


How to found a temple: I'm told:
>Find suitable site via divination, omens or real estate agency.
>Start with a Sancitfy spell at the selected site then hold regular
>worship ceremonies there. Build according to taste.
Sounds good to me, at least as a start. But then

> Remember, from a game mechanics point of view, a temple is nothing
>more than some (possibly temporarily) sanctified ground and a worship
>service. And I'm not sure about the sanctified ground. An Issaries Market,
>for example, works perfectly well as a temple.
This isn't how I read the description. "Sanctify", as a spell, has normal duration. A temple (as opposed to a shrine) has effectively got a PERMANENT Sanctify in place: otherwise those rune levels praying inside a temple for a day to get their spells back would have to cast Sanctify and several points of Extension first, which would rather defeat the object. According to the rulebook, a temple is "a conjugation of the God Plane... and the mundane plane..." and it "transmits mortals' prayers to the deity and divine messages to the priests". That's got to be more than just a Sanctify!

Yes, I know that starting from the games mechanics is the wrong way to go, but I haven't got a lot else to work with. Especially now the examples of the Reaching Moon and Krarsht have been explained away: thanks, guys, that made a lot of sense.

Jane Williams                        jane_at_williams.nildram.co.uk
http://homepages.nildram.co.uk/~janewill/index.shtml

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