>I'd say the use of 'awakened' animals as Allied Spirits means that a
>similar power (though not necessarily identical to Fix/Release INT, as
>Simon says) is probably widespread. It may well be more limited in
>targets and ritualistic in nature than the Waha runespell.
I know game mechanics are often a red herring, but with Fix/Release INT the traget keeps the same INT, whereas with Allied Spirits it is supposedly a separate spirit that comes in and takes over the animal. Thus the two aer quite separate effects. In one the creature itself is transformed, while in the other a spirit is effectively summoned and bound into it.
What I'm trying to say is that I don't like the idea of taking one spell/power out of one context and putting it in another just because it seem like a neat thing to do. I imagine the birth of an inteligent wild animal as being a strange and mysterious magical event, probably beyond the scope of a literal reading of the RQ game mechanics.
When Sandy said that such a creature might have unusual magical powers and spells, someone writing up it's stats might give it a list of spells from the RQ magic system. That's just a convenience, it does not necesserily mean it literaly has those spells, but that's the easiest way to represent it's powers in the game. So saying that inteligent bunnies might cast Fix/Release INT on it's offspring is unhelpful as it is imposing a very mechanistic interpretation on what is happening.
Perhaps I'm spliting hairs too finely.
Simon
End of Glorantha Digest V4 #298
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