Dark Trolls - yes (admit it, you left D&D originally because you wanted to play one...right?)
Trollkin - yes
Great Trolls/Mistress Race Trolls - no way (too powerful)
Elves - yes
Dryads - no (too powerful, too restrictive for real adventuring)
Runners - no (don't even exist IMG)
Pixies - no (ha!)
Dwarves - yes (never had anybody who wanted to play one, though)
Baboons - yes
Ducks - no (don't even exist IMG)
Ogres - yes
Minotaurs - no (too powerful)
Centaurs - no (too powerful)
Dragonewts - yes (nobody has tried to play one yet, though)
Newtlings - yes
Wind Children - no (flight is way too powerful in Glorantha)
Other exotic stuff like Griffins, Dream Dragons, Giants etc. - no way
Chaotic stuff - OK in a chaotic campaign (I don't run one, though :)...)
Personally I have played Dark Trolls, Elves, a Dwarf (briefly), a Dragonewt, Baboons, a Newtling, Ogres, a Telmori Werewolf, and a Centaur (also briefly). I would not play a Centaur again, but the rest were pretty balanced. One of the reasons I started playing RQ was because of the well-fleshed-out non-humans races and how playable they were, without being the Tolkienesque rip-offs that peppered D&D. Why on earth would anyone limit their game to human PCs only? Seems insane...
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