What I'd like to see

From: Lemens, Chris <CNU!AUSTIN3!lemens_at_cnucorp.attmail.com>
Date: Fri, 11 Apr 1997 17:05:00 +0000


I missed out on the whole "what I'd like to see published" survey 'cuz I was too busy to read the digest for a couple of months. Here's what I'd like to see in terms of content:
  1. A new rule book with rules that lend themselves to going from nitty-gritty herding-the-sheep low fantasy to heroquesting high fantasy.
  2. A Glorantha book that includes the God Learner basics ala GoG and the regional descriptions of G:CotHW. Most of the work has already been done. It just needs to be compiled and edited.
  3. Regional books that establish campaigns on the size of Prax (using existing CoP, RoC, etc.), Trolls, Elves, Dwarves, (not dragon newts) Dorastar, Southerm Lunar Provinces, Northern Dragon Pass, Holy Country, Carmania, Elder Wilds, Dara Happa, etc. The marketing idea would be that each member of a gaming group should able to invest in just one campaign area in which he or she is the GM and the others are the players. From a development viewpoint, much of this is already written in one form or another (e.g all the great troll materials). You could probably recruit talented fans to write more. I guess at some point this should extend to the Malkioni regions of the west, Pent and the Kralorean regions of the east, Pamaltela, Jrustela, etc., but I think that can wait a long time. My impression is that most of us play in central Genertela.
  4. Subregion books, eg. Sun County, Pavis, Risklands, a Sartar book, a Grazelands book, a Heortlands book, an Esrolia book, etc. Lots of adventure hooks here. The GM for the region would buy at least a few of these, but maybe not all. The Sartar book would be an early pick for new work. Again, talented fans could write some of this. Releases should be paced so that the GM in each group responsible for gaming in the area won't be faced with a high cash drain.
  5. Lots of adventures, cheaply produced. I don't need a whole lot to work with. It is the initial creative spark that is hard. So maybe books with one to two page adventure outlines would be just as good. Introductory adventures should have more work put into them than adventures intended for experienced GMs. This is where talented fans will have to contribute to make Glorantha appealing for new blood.

In terms of style, I'd like to see:

  1. No damn boxes that squash flat when my 15 month old puts her rump on them. These books are usually thin enough to put them together into a bigger softbound book like River of Cradles (I think it was).
  2. Put a pocket in the back of the book to slip the map into. I really hate losing maps.
  3. A hardback version of the rule book and maybe the Glorantha book. My RQ2 hardback will long outlast my RQ3 softback and I think most folks would be willing to spring extra dough for the rule book (though perhaps nothing else).

The cost of all of this advice is just $0.02 and you get what you pay for.

Awaiting my hopes to be dashed yet again, Chris Lemens


End of Glorantha Digest V4 #335


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